The Cogworks
A downloadable game for Windows
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This is a very early alpha build of the game. There is much more to be worked on and a bunch of new assets to be added.
CONTROLS:
Mouse click to activate the Push/Pull mechanic.
Bottom left UI button "Toggle" is to switch between the Push/Pull modes.
WASD or Arrows to tilt the camera to see stuff (or touch the bars on the top and sides)
Escape to close/quit.
Top right button is if you got stuck on a level and just want to go see what the other levels are.
Status | On hold |
Platforms | Windows |
Author | Luke |
Genre | Platformer, Puzzle |
Tags | 3D Platformer, Robots, Top-Down |
Download
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Click download now to get access to the following files:
TheCogworks_Alpha_v8.2_PC.zip 105 MB
Comments
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Bro it's Christian I can't download the game lol I don't see a link or anything for it
There we go it should be up now. Sorry, I haven't used this site before so there was a bunch of problems getting this to work.
Hey man!!! I absolutely loved the game. For an alpha build this is amazing. There were a few things I noticed that I'm sure you already know... but i'll list them here just in case. Amazing game design btw loved the clever levels.
1. It seems the mouse radius force sets its height to the current platform you are hovering over (great for when the ball is on top). But when the ball is under the elevated platform it's really hard to hit it with the mouse because the force only seems to apply above the ball on the platform.
2. I got stuck a few times between the doors that let you go to the next room.... simply because the ball wouldn't push out through the door enough sometimes. (maybe just add a bit more velocity to it when it rolls through).
3. The lighting on the metal is a lil too bright on the eyes but I love the look.
4. Clicking the mouse to push the ball is cool but tiring on the hand abit... not sure yet about how to fix that but just a suggestion :)
5. the toggle buttons are a cool feature but get in the way of trying to move the ball.
6. The last thing was pushing the walls to move out of the way sometimes works and sometimes it doesnt sense it too well.
Other than those things man it was incredible and Im sure with the music and updated graphics etc it will be an amazing game. The design was awesome you definitely have a skill for making interesting and well constructed levels. I loved how on the last or second last level you roll off into the next room thinking you have victory only to remember the panels that switch the color to blue are there and then ahhhhh turn away TURN AWAY.... lol.
Great job man. If you wanna add me on fb or insta it's Christian Waugh... or Zeldwaugh for insta. Cheers
Thanks dude, sorry it took me so long to get on here again. I think I changed a bunch of stuff to make it work better but didn't make a build. I gotta get back into updating everything and will now that I'm getting some more free time.
I'm definitely putting all that stuff in my 'criticisms and comments' doc for the game and will be looking back over them when I go to work on the game so thanks a bunch for that.
As I work on this I'll post updates here for people to take a look at.
I'll see about adding you on FB. I think I have a Thunderous Applause fb page.